Homeland planner / Ability headcount calculator

FREE HOMELAND ABILITY HEADCOUNT TOOL

Aniimo Homeland Ability Calculator

Check whether the Aniimo you own cover the Home abilities and worker counts your Homeland needs. Enter required headcounts, add your workers, and see which abilities still need people.

Free browser tool · Manual collection entry · No account import · No production-speed simulation

Already saved a plan on this device? It loads here too. Save your changes before switching to the homepage Worker Planner.

01

HOMELAND NEEDS

Set ability requirements

Start with the Home ability headcounts you want to cover from the game's Ability Distribution. You can see the gaps before adding any workers. These are your inputs, not preset game rules.

⌕

WORKER REFERENCE

Find a specific form

Filter by a Home ability and minimum level, then add a copy only if you own it. A recipe's Lv requirement is a level threshold, not a worker count; it does not change your Homeland headcount plan. Check this source-reported sample against your current game.

Restoring your worker plan. Wait before adding a copy.

Home ability

22 of 22 reviewed forms meet the selected reference conditions. Showing 4.

D

Basic Form

Dewy

Source-reported · AniimoGuide labels build 1.0.0.7; current patch not independently checked

Sources and scope

Reviewed 2026-09-24. The cited page lists these as its full Home ability panel.

AniimoGuide ↗AniimoVerse ↗
F

Basic Form

Fragrancier

Source-reported · AniimoGuide labels build 1.0.0.7; current patch not independently checked

Sources and scope

Reviewed 2026-09-24. The cited page lists these as its full Home ability panel.

AniimoGuide ↗AniimoVerse ↗
E

Basic Form

Emberpup

Source-reported · AniimoGuide labels build 1.0.0.7; current patch not independently checked

Sources and scope

Reviewed 2026-09-24. The cited page lists these as its full Home ability panel.

AniimoGuide ↗AniimoVerse ↗
E

Highland Form

Emberpup

Source-reported · AniimoVerse page updated 2026-09-19; current patch not independently checked

Sources and scope

Reviewed 2026-09-24. The cited page lists these as its full Home ability panel.

AniimoVerse ↗

Local entries are linked by the reference they were added from; manually entered names are not used to identify a copy. Reviewing an entry opens its editor without adding or saving a worker. Choose Save worker after edits, then save your plan on this device or use the materials return link. Add another entry only for a separate copy you own. Source changes never silently edit your roster; a saved level does not resolve a current source conflict. Coverage counts workers, not production speed.

02

YOUR COLLECTION

Add candidate workers

Add only the owned Aniimo you want to compare. Enter each exact form and its Home abilities; the same form can appear more than once.

✦

Add a worker you own to check whether it closes a gap.

03

LIVE PLAN

Your coverage

0/0

abilities covered

Add requirements

Enter the ability counts you need to see a recommendation here.

Recommended group 0 workers

No worker selected yet.

ⓘ No slot limit was entered; available slots were not checked.

ⓘ Each selected worker counts once for every listed ability. This does not measure production speed, simultaneous work, or profit.

Recommendation uses a simple, deterministic heuristic. It is not a proven minimum or a measure of in-game efficiency.

↧

KEEP YOUR WORK

Save & transfer

Plans stay in this browser unless you export a JSON file. No game account connection or cloud sync.

What do I enter and get?

Enter the ability headcounts you want to cover from your in-game Ability Distribution, then add the owned Aniimo you are considering. Include the exact form and each known Home ability. You can start with one requirement and a few workers; you do not need to transcribe your whole collection.

The result compares required, covered and missing workers for each ability in the recommended group. Fire 2 / 3 means one more Fire worker is needed on known data. Fire 0 / 3 means no selected worker has a recorded Fire ability. An incomplete record can hide another match, so a known shortfall does not prove your collection lacks one.

Example: find missing workers

Illustrative counts only. These are not preset game requirements, a species list or a saved team. Suppose your selected group gives the following result:

Fire: 2 / 3

1 more Fire worker needed. You have coverage, but not enough people for the target you entered.

Hauling: 3 / 4

1 more Hauling worker needed. Check your existing collection before looking for another form.

Artisanship: 2 / 2

Covered. The selected group meets this entered headcount; production speed is not assessed.

If you own an available worker with both Fire and Hauling, adding that worker can close both gaps while taking one slot. That only describes ability coverage. It does not establish that the worker can operate two stations at once. If no slot remains, compare a replacement instead of assuming you can add another worker.

How to use the calculator

  1. Read your current requirements. Open Ability Distribution in your game and choose the headcounts you want to check. This tool does not derive them from buildings or assume the same targets for everyone.
  2. Add each need and your slot cap. Choose or type an ability, enter Workers needed, and select Add need. Enter Available worker slots if known. Leave it blank for a coverage check without a capacity claim.
  3. Add only owned copies. Use the reference finder or manual entry. Confirm the exact form and abilities in game. Two owned copies are two records; two names for the same copy should not become two workers.
  4. Read the suggestion and remaining gaps. Review each ability row, the recommended group and any slot warning. Unknown abilities remain uncertain. A covered result does not verify facility eligibility or an efficient production schedule.
  5. Adjust, save and confirm in game. Pin a worker you must include, or keep a field-team member out. Save on this device or export a backup before leaving. Check your actual assignments before putting the suggestion into use.

How worker counts actually work

Two abilities can cover two rows, using one slot

A selected worker with two matching abilities adds one known count to each row. It remains one worker in the group. Think of the rows as qualifications available within your selected team, not a timetable assigning that worker to two simultaneous jobs.

Ability level is not headcount

Fire Lv 3 is still one Fire worker in this calculation, not three. Level may matter for a facility or task, but raising the recorded level does not fill extra headcount gaps. Check level requirements separately rather than substituting an ability level for Workers needed.

Coverage and capacity answer different questions

Covered abilities tell you whether the selected group meets your entered counts. Slots tell you whether that group fits your entered cap. Leaving the cap unknown does not mean unlimited space is available in game. Likewise, empty space does not prove you own a worker with the missing ability.

Plan around limited worker slots

Have more ability requirements than available slots? Compare your owned workers with multiple Home abilities and inspect which gaps remain. The suggestion uses available records, includes pinned workers and excludes workers marked Keep on field team.

This is a heuristic recommendation, not a proven minimum-worker solution. If it leaves a gap, review incomplete ability lists, excluded workers and the cap before concluding that no combination exists. Too many pinned workers can create a slot conflict. RV level is only a note here; it does not automatically fill the slot limit or verify your current unlocks.

Find missing Home abilities

Use a result's Find forms button or the worker finder on this page to filter the reference sample. Check its linked local entries first: review an existing worker to correct abilities or status, and add another copy only when you own a separate Aniimo.

For source details, open the worker reference or the Hauling, Perfumery and Artisanship pages. A listed form is a candidate to investigate, not something the tool assumes you own. No matching reference result does not establish that no matching form exists in the game.

Ability calculator vs. Combo Codes vs. production calculators

A Combo Code describes what you place. A production calculator estimates what facilities produce. This ability calculator checks whether your Aniimo team covers the worker headcounts you enter.

Ability coverage

Owned workers, required counts and optional slots produce a suggested group and shortages. Use the tool above or the homepage Worker Planner for this task.

Combo Codes and layouts

A shared furniture code belongs in the game's import flow. See the Combo Code import and troubleshooting guide; a successful import does not check your workers.

Recipe materials

A recipe, quantity and stock answer a materials question. The separate material planner handles supported recipes, not a coins-per-hour forecast.

Production estimates

Rates, time and Home Coins require other inputs and a production model. This page does not choose profitable facilities, maximize output or calculate event rewards.

Calculator questions

Is it free, and can I enter my own Aniimo?

Yes. Enter workers manually or add a reference form after confirming you own it. No game login or automatic inventory import is used. Check exact forms and separate copies yourself; the reference is not your collection.

How do I find missing Fire, Hauling or Artisanship workers?

Add the required headcount and compare the corresponding coverage row. A shortfall of one means one more known matching worker is needed in the selected group. Review your records and the finder before deciding what to obtain next.

Can one worker count twice, or can a higher level fill a gap?

One worker can count once toward each of two different matching abilities. It cannot count as two workers for the same ability, and a higher ability level does not multiply its headcount. Simultaneous station work is not modeled.

Can it suggest a team when my slots are full?

Yes, it can suggest a group from the workers you enter under your stated cap. It may still leave gaps. Review exclusions, pinned workers and uncertain records; the suggestion is not proof of the smallest possible team or maximum production.

How do I look for Hauling or Perfumery without adding duplicates?

Filter the finder by the missing ability, then inspect linked entries already in your plan. Review an existing entry when it represents your copy. Add a new entry only for another owned copy; matching names alone do not prove identity.

Does this optimize Home Coins or validate Combo Codes?

No. Ability headcounts do not predict speed or earnings, and this tool cannot validate a layout code. Use the linked Combo Code guide for import problems. Keep production estimates separate from a headcount result even when all rows are covered.

Can I save my plan and open it on the homepage?

Yes. Select Save on this device before switching pages. This page and the homepage load the same saved plan in this browser. Unsaved edits do not automatically transfer. Export JSON for another device; importing previews the backup before you replace the current plan.

Sources and limitations

Tool instructions checked 31 October 2026. The counting rules above describe this planner, not verified game scheduling. Requirements and ownership come from you. Source-linked forms are a bounded community reference, with their own check dates and verification labels; they are not a complete, live official database.

Read data sources and known gaps before relying on an uncertain form. An unlisted ability remains unknown when a record is incomplete. Confirm your current game version, form, slot availability and facility restrictions in game. This independent fan tool does not establish that its suggested headcounts are better than the game's recommendations.