List your workers
Add each owned Aniimo as a separate worker. Enter its exact form and the Home abilities you can confirm in game. If two workers share a form, add both.
Plan with the Aniimo you actually own. Enter each worker's Home abilities, set the headcounts you need, and see which jobs your available team can cover.
Use the exact abilities and requirements shown in your game. This tool counts workers for each ability; it does not calculate production speed or profit.
YOUR COLLECTION
Add each owned Aniimo separately, including its exact form. The same form can appear more than once.
Your roster is empty. Add your first worker to start planning.
HOMELAND NEEDS
Copy the headcounts you want to cover from the game's Ability Distribution. These are your inputs, not preset game rules.
LIVE PLAN
abilities covered
Enter the ability counts you need to see a recommendation here.
No worker selected yet.
ⓘ No slot limit was entered; available slots were not checked.
ⓘ Each selected worker counts once for every listed ability. This does not measure production speed, simultaneous work, or profit.
Recommendation uses a simple, deterministic heuristic. It is not a proven minimum or a measure of in-game efficiency.
KEEP YOUR WORK
Plans stay in this browser unless you export a JSON file. No game account connection or cloud sync.
Three small steps turn your own collection into an ability coverage check.
Add each owned Aniimo as a separate worker. Enter its exact form and the Home abilities you can confirm in game. If two workers share a form, add both.
Copy the ability headcounts you need into the planner. Add the number of worker slots available to this plan, or leave it blank if you are checking abilities without a slot limit.
See the selected group, each ability's covered count, and any remaining shortfall. Pin a worker you must use or keep a field team member out of the recommendation.
If a worker has two abilities, that worker adds one known count to each matching ability row. This does not mean the worker can run two jobs at full speed at the same time. The planner does not use ability levels as headcount multipliers.
Recommendations are made with a simple heuristic using the records you enter. A complete suggestion is a usable combination under the limits you provided, not a proven minimum. If no full suggestion appears, check missing abilities, incomplete records, excluded workers, and the slot limit before changing your team in game.
The Homeland ability calculator compares your own inputs. It does not assume that every player has the same roster, form, or available space.
A row showing 2 / 3 means two selected workers have that entered ability and your target asks for three. The remaining gap is one known worker. The count comes from worker records you entered, not a published database. If you entered a partial ability list, other abilities on that worker remain unknown.
The group begins with workers you pinned, leaves out workers reserved for your field team, and then adds available workers that help with uncovered requirements. It follows a consistent rule so you can understand why a worker appears. Another group might also satisfy the same requirements, and this tool does not prove that its suggestion uses the fewest workers.
Use the result as a planning checklist before changing an in-game assignment. Confirm the form, its displayed Home abilities, the actual slot count, and any facility restrictions in the current game. A green coverage result means your entered headcounts are met within the entered slot limit; it is not a promise about output or completion time.
Begin with the Aniimo you are considering for Homeland instead of trying to transcribe your entire collection. Add each owned copy separately even when two copies have the same name or form. If an ability list is uncertain, keep its completeness box unchecked. You can still see the worker in your roster without having the recommendation treat unconfirmed details as facts.
Add the abilities and worker counts that matter for the job you are planning now. Enter available worker slots only when you know the number for your current situation. Leaving that field empty gives you an ability check without a capacity claim. An RV level note helps you remember the context but does not silently change the slot limit.
Save the plan in your browser when you want to return on the same device. Export JSON before clearing browser data or switching devices. The backup contains the worker labels, forms, ability lists, requirements, and settings you entered. When you import it, review the summary before replacing the current plan. No game account is connected.
The V0 roster is entered by you. There is no public worker database in this release because individual form and ability records still need source checks. Your entries stay marked as user-entered and are never published as game facts.
Yes. Set a worker to “Keep on field team” to exclude it from automatic recommendations. If a specific worker must be in the Homeland group, choose “Pin to this plan.” You can change these states at any time.
No. RV level is an optional note here. Enter the number of available slots yourself from your current in-game situation. If you leave slots blank, the result explicitly says capacity was not checked.
Local saving stays in this browser on this device. Export a JSON backup and import it on another device to transfer it yourself. Importing first shows a summary and does not replace your current plan until you confirm.
Leave the “complete ability list” box unchecked. The worker is kept in your roster, but is left out of automatic suggestions unless pinned. Unknown abilities are not treated as absent game abilities.
No. Coverage only compares the counts you entered with known abilities on selected workers. Actual production may depend on ability levels, facilities, timing, assignments, and other game rules that this first version does not model.