Facility: Mill Lv 1 · Worker: Wind Lv 1
Wheatmeal
Inputs per batch: 50 Wheat.
Assumed output: 1 Wheatmeal per batch.
ANIIMO HOMELAND FACILITY
Check the mill level and ingredients for a specific output, then plan the quantity and stock you actually have. This is a fixed source snapshot, not a live game feed.
The pinned CSV does not state an output count for these ten recipes. This calculator assumes one finished item per batch, following the pinned parser. The ingredients below are per batch under that assumption; compare the current in-game yield before spending materials.
Facility: Mill Lv 1 · Worker: Wind Lv 1
Inputs per batch: 50 Wheat.
Assumed output: 1 Wheatmeal per batch.
Facility: Mill Lv 2 · Worker: Wind Lv 1
Inputs per batch: 18 Rice.
Assumed output: 1 Milled Rice per batch.
Facility: Mill Lv 4 · Worker: Wind Lv 3
Inputs per batch: 2 Milled Rice + 16 Fresh Water.
Assumed output: 1 Rice Drink per batch.
A listed job level is a source comparison threshold, not a worker count or proof of a hard current-game restriction. A listed form is a candidate until you confirm you own it. The recipe calculator handles materials, not facility throughput or profit.
For Rice Drink, this snapshot lists Carousel Mill Lv 4 and Wind Lv 3 for the worker at that step. It does not ask for Wind Lv 4 or 4 workers. The two numbers describe different things; neither confirms your facility is unlocked or the current game will accept an assignment.
Making the ingredients adds separate steps. Fresh Water is listed at Well Lv 2 with Water Lv 2. Milled Rice uses Mill Lv 2 with Wind Lv 1. Finding a Wind worker for Rice Drink does not check the upstream Water job, your ingredient stock or the facility setup.
Under the default one-per-batch assumption, a target of one Rice Drink with no finished stock needs one new drink batch and 2 Milled Rice + 16 Fresh Water. With no ingredient stock, the existing calculator expands those two ingredients into their known preparation steps. Fresh Water uses its separately stated output yield; it is not another one-per-batch Mill recipe.
If you already have 2 Milled Rice + 16 Fresh Water, enter them in their own Stock on hand fields. That covers the ingredients for this drink batch, so their upstream production steps disappear from this material plan. The drink itself still needs making. If you already have one finished Rice Drink and your target is one, no new batch is needed.
Your target is the total finished amount you want available. Stock is deducted before batches are planned. A covered material gap does not prove the game recognizes that inventory, that the mill is ready, or that products have been delivered.
Start with the material calculator when you want to keep this task together. After calculating, use a worker link in the selected recipe or a remaining step; the existing save-and-return action brings you back to that recipe draft. The direct worker links above only open a reference filter. They do not carry a material target, enter headcount needs or add an owned worker for you.
Ingredients are listed per batch. The calculator subtracts stock once, rounds up to whole batches and expands a known route for each ingredient. It does not estimate the fastest facility layout or Coins per hour. Current-game values have not been independently verified by this site.
Sources: pinned Carousel Mill CSV and worker requirements CSV. Open the recipe finder.