RECIPE & MATERIALS CALCULATOR

Rice Drink recipe & materials

Pinned recipe: 2 Milled Rice + 16 Fresh Water per batch · Carousel Mill Lv 4 · Wind Lv 3. Calculate your material gap below.

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MATERIAL PLAN

Set your target

Rice DrinkCarousel Mill · source recipe selected

Stock on hand Optional · blank = 0

Source-reported quantities; check the current game. An optional processing-stage estimate follows supported material results. No full-chain speed or profit estimate. Your quantity and stock stay in this browser tab, not in the link.

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RECIPE REFERENCE

Rice Drink source details

Carousel Mill Facility details → · facility Lv 4 · assumed yield: 1 per batch

Facility level is separate from RV level and worker ability level. These source entries do not verify your facility unlocks or upgrades.

The source CSV omits an output count. This plan assumes one finished item per batch; compare the current in-game yield before using these quantities.

Each batch needs 2 Milled Rice + 16 Fresh Water.

Source-reported quantities. Aniimax did not list this recipe as unverified; we have not checked it in the current game.

Source and unit details

Aniimax carousel_mill.csv, line 6. Source commit 25857d1. The upstream parser supplies one output per batch when the CSV omits yield. Work requirements describe this recipe, not any specific Aniimo form.

Before you produce Rice Drink

In the fixed Aniimax snapshot, this calculator assumes each batch makes 1 Rice Drink and requires 2 Milled Rice and 16 Fresh Water. The facility level is 4. Your own stock and target change the batch count; the source values stay fixed.

Worker abilities reported for this recipe

Lv is the source comparison level, not a number of workers or proof of a hard in-game restriction. Check the current recipe and choose only a form you own when adding to your local roster.

The snapshot is source-reported and has not been independently checked against the current game by this site. Search all recipes or review data sources before spending scarce materials.

What goes into Rice Drink?

The fixed recipe lists 2 Milled Rice and 16 Fresh Water per drink batch. Its CSV does not state an output count; this calculator follows the source parser's assumption of one Rice Drink per batch. That makes two drink batches need four Milled Rice and 32 Fresh Water before stock. Compare the recipe and yield shown in your current game before using these quantities.

Rice, Milled Rice and Rice Drink are separate stock entries. Rice is the upstream crop; Milled Rice is the processed ingredient; Rice Drink is the finished target. Enter each item in its own Stock on hand field. Your desired amount is the total finished drink you want available, including any Rice Drink already in stock.

Example: two drinks with prepared ingredients

Set the target to two, finished Rice Drink to zero, Milled Rice to four and Fresh Water to 32. The material result needs 2 Rice Drink batches. The ingredients are covered, so no new Milled Rice, Fresh Water or Rice production is needed in this plan. The drink itself still needs making.

If you also enter one finished Rice Drink, only one new drink batch is needed. If finished stock already covers both drinks, no new batches are needed. Having the materials does not check the Mill's unlock, its current assignment, or whether the game recognizes those items in the inventory you are using.

Example: some processed stock, some raw Rice

For the same target of two with no finished drink, enter one Milled Rice, 17 Fresh Water and five Rice. This model first needs four Milled Rice and 32 Fresh Water. After deducting those intermediate stocks, it still needs 3 new Milled Rice and 15 new Fresh Water.

The Milled Rice route lists 18 Rice per batch and assumes one Milled Rice output. Its 3 batches need 54 Rice before raw stock. Using the five Rice leaves a 49 Rice gap. The fixed Farmland route explicitly lists 18 Rice per batch, so the material expansion shows 3 crop batches producing 54, with 5 extra beyond that gap. This is a source-model quantity expansion, not proof that crops have grown or that all crop jobs are assigned.

Fresh Water has a different yield basis: the Well CSV explicitly lists 8 per batch. A gap of 15 therefore rounds up to 2 Well batches, producing 16 with 1 extra. A single batch would leave a material shortfall. That extra water comes from batch rounding; it is not water you already entered in stock or a promise of a faster water route.

Which workers belong to which step?

Rice Drink itself reports Carousel Mill Lv 4 and Wind Lv 3 in this snapshot. Mill level and worker ability level are different values; neither means three or four workers. Inspect Wind Lv 3 forms and return to this drink plan. Add an available copy only after you confirm you own that exact form.

Making new Milled Rice adds its separate Mill Lv 2 / Wind Lv 1 comparison; making new Fresh Water adds Well Lv 2 / Water Lv 2. A Wind candidate for the final drink does not satisfy the Water job. If the ingredients are already in stock, their production steps disappear from the material plan. Use the worker links on the steps that remain, or review upstream Water tasks and compare the Mill's outputs.

These job levels are source comparison values, not independently verified hard restrictions or production-speed multipliers. The Farmland quantity row does not supply a complete crop-worker schedule here. A finished material plan does not prove simultaneous worker assignments, delivery, food supply, or full-chain completion time.

Is this the same recipe as Sweet Rice Drink?

No. The fixed catalog treats them as separate outputs. If that is the name on your task, select Sweet Rice Drink in the material calculator and inspect its own ingredients. Do not reuse this drink's quantity or stock plan just because both names contain rice.

Can I use this to choose the best food or predict feeding time?

This page calculates recipe quantities. It does not rank foods by energy, price or feeding duration, reserve stock for other recipes, or stop production in game. Choose your own target and enter only stock you intend to use for it. Separate recipe plans can reuse the same entered stock, so adding their results is not a shared-inventory shopping list.

Quantities and facility entries: pinned Mill CSV, Milled Rice and Rice Drink, Well yield row and Rice yield row. Worker comparisons come from the same commit's requirements CSV. Current-game values remain unverified. Review source and model limits.